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- on exitFrame
- global game3level
- if game3level = 1 then
- set the visible of sprite 39 to 0
- set the visible of sprite 40 to 0
- set the visible of sprite 45 to 0
- set the visible of sprite 46 to 0
- end if
- if game3level < 3 then
- set the visible of sprite 41 to 0
- set the visible of sprite 42 to 0
- set the visible of sprite 47 to 0
- set the visible of sprite 48 to 0
- end if
- end
-